Talk:Ability Scores

That being strong made it easier to hit someone never sat right with me just from a logic perspective. I understand that AC was a composite representation, but it still never sat right right with me. Having to hit and damage on a single stat also skewed the value of stats. Cha was a dump stat, Str was the the anti-dump stat. Third brought Cha into mechanical use, I brought Str down to the level of other stats.

From a stylistic viewpoint, having to hit and damage on a single stat made an entire fighter archetype un-buildable without odd shenanigans. The huge, clumsy fighter. The fighter that is all rippling muscles that knocks opponents out with one blow but, fortunately for his or her foes, can't hit. It completely removes a time honored fantasy theme. The nimble fighter who skillfully bleeds the opponent out, all the while knowing that one or two hits from the opponent will end the fight. Under normal rules the nimble fighter has no chance, I strongly disagree with this idea.

'''This change is mathematically sound and tested. It produces fair and interesting fights between Dex fighters and Str fighters.'''

--Klatoo 13:20, November 30, 2009 (UTC)