Physical Training

Physical training focuses on conditioning the body, specifically for the purpose of combat. This is often done formally at a school or with a master, but it can also be done independently.

Hit Die Type: d10

Skill Points: 2 + Int Modifier

Tagged Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Search (Int), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex). Also, any Knowledge (Int) relating to the use, manufacture, or history of warfare or the implements of war.

Progression:

Class Features
Weapon and Armor Proficiency: You are proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Armor Familiarity: You increase your max Dex allowable while wearing armor by 1 every 5 levels. You reduce your Armor Check Penalty by 1 every 5 levels. You reduce your Arcane Spell Failure by 1% every level.

Bonus Feats: At 1st level, you get a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. You gain an additional bonus feat at 2nd level and every two physical training levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as combat-oriented feats. You must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. You are not limited to the list of combat-oriented feats when choosing these feats.