Training

Training represents the character's areas of interest and training. It is mechanically equivalent to normal base classes in standard D&D. In this version there are three choices. Levels of personal training are increased by XP gain and a character may freely multiclass.

Physical
This type of training focuses on training the body. It encompasses weapon training, endurance, and feats. It gives the best hit points, BAB, and the most feats of all the training options. It is most like a standard Fighter.

Skill
This type of training focuses on mundane, practical knowledge. It encompasses picking locks, crafting weapons, and other applied skills. It gets the most skill points of all the training options as well as special abilities. It is most like a standard Rogue.

Magical
This type of training focuses on the use of magic and scholarly knowledge. It encompasses historical knowledge, spellcraft, and the use of spell-like abilities. It is the only training option that gains spell-like abilities. It is most like a standard Sorcerer.