Talk:Species

Why I added the Fey.
Each species has a favored type of Training and they gain special benefits for focusing on that area. I wanted Humans to be versatile with a generalized bonus. Dwarves became defensive fighters and Grey Orcs offensive fighters. Halflings became sneaky rogues and Gnomes became skill rogues. This left only Elves to represent magic use. I decided to give Elves bonuses that involve the Minister side of magic and then create a species that favors Elementalist magic.

--Klatoo 03:12, December 1, 2009 (UTC)

Why Grey Orcs and no Half Elves?
I like both these species, but I decided that Half Elf could be handled by being a Human and picking Fey Blooded as a bloodline. I feel this is a better way of doing it as it allows "Halves" of all sorts to be handled in a standardized way. I still wanted a species in the mechanics niche that Half Orc filled so I just changed their name to Grey Orc and said they were a distinct species unto themselves.

--Klatoo 03:12, December 1, 2009 (UTC)

Why Species instead of Race?
I have been studying U.S. history lately. I don't want to think about it while working on this game. I also think it's a more accurate description of what's being represented.

--Klatoo 00:40, December 17, 2009 (UTC)